AR /VR /360 VR Video for Beginners
< Cloudinary LabsVisit Cloudinary
  • About Cloudinary Labs
  • Lab 1
    • Developing AR/VR with Unity
      • Build Your First AI AR App on Unity
      • Getting Started in Unity
      • Add the Watson Unity SDK
      • Add/Enable Vuforia
      • Add CyberSoldier Asset
      • Configure Vuforia Image Database
      • Add C# Script & Watson Credentials
      • Add Apple ID to Xcode
      • Deploy to iOS
      • Troubleshooting & Gotchas
  • Lab 2
    • Delivering 360VR Video with Cloudinary
      • Introduction to 360VR Video
      • Setting up Cloudinary
      • Uploading Video
      • Delivering Video
      • Cloudinary Video Player
      • VideoJs-Panorama Plugin
      • Source Code
Powered by GitBook
On this page
  • Troubleshooting & Gotchas
  • Next Lab: Delivering 360VR Video with Cloudinary
  1. Lab 1
  2. Developing AR/VR with Unity

Troubleshooting & Gotchas

PreviousDeploy to iOSNextDelivering 360VR Video with Cloudinary

Last updated 7 years ago

Troubleshooting & Gotchas

High Sierra had some issues playing nice with my external monitor setup. I had to download a special version of MonoDevelop for Unity to load my project.

Unity does some serious work, so your computer’s battery life is going to suffer, even if you aren’t running the project/game. I recommend sitting close to an outlet.

Watson hears itself when testing on a laptop, so use headphones. My iPhone experience didn’t require headphones, which was super cool.

I turned off multithreading to get my app to crash with a runtime error. Prior to that it was just barfing up some registry information that wasn’t helpful in troubleshooting. I didn’t turn it back on.

Watson Speech-to-Text doesn’t work well in loud rooms so I’d recommend headphones with a mic in this case.

Next Lab: Delivering 360VR Video with Cloudinary